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  1. Tolin42

    Steam Deck compatibility?

    Been a long while since I last tried it on the Deck... the one I tested on isn't actually mine, just borrowed it long enough to mess around with it and run some of the demos on it. At the time I tested it I didn't run into any obvious issues beyond some minor screen-scaling things that have...
  2. Tolin42

    Tutorial Files [New Series]

    Tutorial 7: Action Sequences & Battle Poses [Download the 'My Epic Game - ActionSeq.zip' file] Tutorial 8: Battle Commands [Download the 'My Epic Game - Battle Commands.zip' file] Tutorial 9: Skills & Skill Types [Download the 'My Epic Game - Skills' file]
  3. Tolin42

    Tutorial Files [New Series]

    Tutorial 2: Video and Camera Configuration [Download the 'My Epic Game - Tutorial 2 - VCC.zip' file] Tutorial 3: Character Database [Download the 'My Epic Game - Characters.zip' file] Tutorial 4: User Interfaces [Download the 'My Epic Game - UI.zip' file] Tutorial 5: Battle Scene Setup [Download...
  4. Tolin42

    Tutorial Series Q&A/Support

    Please direct questions either here or to discord, and please be patient when asking and waiting for an answer. Discord is preferred for speed and ease of use in answering questions, where possible, but we understand that it is not available or viable everywhere! -Tolin42
  5. Tolin42

    Tutorial Files [Original Playlist]

    Attached are the First and Third person projects in their final static states from Bert's initial tutorial series.
  6. Tolin42

    Tutorial Files [New Series]

    Starting in June 2025, a new ongoing series of RPG Architect tutorials will provide ongoing snapshot 'starter/tutorial projects' to follow along with. This tutorial series starts with: Getting Started (New Project, Tilesets, Player Character) - Ongoing Project Snapshots: Getting Started (New...
  7. Tolin42

    Tutorial Files [Original Playlist]

    Attached here, as mentioned in Bert's discord post, will be the project files for the original tutorial series posted up to June 2025 for people to download and study. Please, stay tuned! -Tolin42
  8. Tolin42

    Aezrin's Gamejam Submissions.

    We haven't run one for a while in part due to low turnout on the ones we've run in the past, and we'll occasionally poll the discord and youtube follower communities to try and gauge current interest in participating in a jam.
  9. Tolin42

    FAQ: Why does RPG Architect use XZ in its map editor?

    Good question! Please see the attached graphic related to that: While we understand 3D modeling and game engine software may often use a Z-up format, about half of the modeling software does not, and about half of the game engines out there use Y-up as we have opted to do. As such, you will...
  10. Tolin42

    Semper Fidelis

    Semper Fidelis
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