Encryption of game resources

TeriumX

Intern
Apprentice
Hello everyone,

I've been using the program for a few hundred hours now. Now I wanted to export a first version for Windows. So far it's worked great.
Unfortunately the content, tilesets, audio, pics, etc. are not encrypted.

Can I do this later using another program or will the function be available here? If so, a rough estimate of the timeframe would be great.
 
Howdy.

There are ways, apparently, to encrypt an entire package/directory and have it run, but I can't remember, for the life of me, about that. There are solutions out there, and I'll try to direct some folks that know about it to comment here (we're more active in Discord -- apologies for the late reply).

I plan to eventually add something for encrypting assets into a cab file, but anyone intelligent would be able to eventually "break" it. Even Unity packages are broken (and other big game companies that spend multiple people's time in encryption/etc) and accessed.

The "eventual" thing will be to "encrypt" things enough that they'll be in one big file and the machine will read them accordingly via offsets. It's not going to be fool-proof, and anyone that decides to reverse engineer the engine (which isn't very hard, since it's not obfuscated) will be able to access things. It'll make it less convenient, though.

The timeframe is not prior to 1.0 at present. So not in this year, not sure if it will happen next year.

If enough people ask, I may be able to do something, but I'll see if we can get someone who knows about the "third party" solution to comment here, so you can use it as a stop-gap for the time being.
 
Thank you for your detailed answer.

Of course, I don't expect encryption to survive a serious attempt.

But a hurdle would be welcome.

I think I now understand that this is more about a feeling on my part that I want to protect my work.
So it's more subjective on my part than necessarily and realistic.

Thank you for your explanations, I appreciate it.
 
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