I haven't bought, so I wanna ask - Can I enlarge the size of the character sprites and the sideview battlers?

Sprites comes with a Scale Option, so you can Scale it up and down, it is scaled on the individual axis, so you can only use the X Scale, so it is only wider, and not taller.

Obviously, you do need to be wary as Scaling it can at times affect Collisions, and uneven scaling can make it look off, such as scaling a 32x32 Sprite by 0.4 will make it look weird.

That said, chibi is less the size, and more proportions, so a scaled up chibi will still be a chibi, just bigger :)
 
That should be easy, I believe RPGM XP is 32x32 Tile Dimension, which is what the included Final Boss Blues assets are set to. Essentially they are his basic Time Fantasy assets.
 
I don't believe that should be an issue, provided you don't go very extremely high definitions. Regardless if they are sprites or handrawn, they still need to align in the spritesheet.

When set the Sprite for the Player or and Entity for instance, you set the Sprite Dimensions individually, so you could have every Character or NPC in the game to use a different Sprite Dimension. But per sheet they need to fit into that set Dimension.

For instance, Final Boss Blues Time Fantasy Sprites, at 32x32, uses a 26x36 Frame. So each individual Sprite on that Sheet neatly fits into that box.

And the same will apply if you use custom handrawn images.
 
Yes I pretty much know that handrawn still need to be aligned with sheet format. I'm just trying to convey that I prefer XP, or Wakfu MMO, art direction, stead of chibi hahaha.
Alright, noted with thanks
 
My first 2D RPGs were Final Fantasy 2 and Pokémon Blue. I enjoyed both of them so much. But when I stumbled upon Golden Sun and Suikoden, I felt that, and realised that, I want something aesthetically more than chibi
 
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