OzRoo

OzzieRoo

Intern
Apprentice
Well, I started game making while at school on the VIC20 in the days you typed games in from magazines and saved them on cassette tape.
I didn't have a lot to do with computers in early life till the internet came big. I was doing a fair bit PLC and SCADA programming at work, before I retired early due to Glaucoma. I tried RPGMV, liked the concept but it seemed woefully underpowered even with all the plugins. The next month MZ hit the market and I thought it's got to be a huge improvement, but nope and there weren't even Plugins for it, so gave up.
I did some largish script mods for FalloutNV and FO4 and tried making a game in Unity 3D which was too daunting. and somehow after trying various other game engines, I stumbled on RPGA which has meant around 6months work on my project so far with more learning of course, but its looking promising. I started just planning a 16x16 2D RPG and now it's 3D 64x64. I'm not strong on graphics stuff but can do some pretty crazy Redneck coding, and have a unending fountain of feature requests to drive Locke nuts. It's an awesome engine and great community.
 
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Wow! That gives me a good idea on how you started with game development.
Nice to have you OzRoo!
 
Well, I started game making while at school on the VIC20 in the days you typed games in from magazines and saved them on cassette tape.
I didn't have a lot to do with computers in early life till the internet came big. I was doing a fair bit PLC and SCADA programming at work, before I retired early due to Glaucoma. I tried RPGMV, liked the concept but it seemed woefully underpowered even with all the plugins. The next month MZ hit the market and I thought it's got to be a huge improvement, but nope and there weren't even Plugins for it, so gave up.
I did some largish script mods for FalloutNV and FO4 and tried making a game in Unity 3D which was too daunting. and somehow after trying various other game engines, I stumbled on RPGA which has meant around 6months work on my project so far with more learning of course, but its looking promising. I started just planning a 16x16 2D RPG and now it's 3D 64x64. I'm not strong on graphics stuff but can do some pretty crazy Redneck coding, it's an awesome engine and great community.
After reading this, I'm raising feature requests for you, now, programmer.
 
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