Greetings, have several questions unsolved:
1. Can I use different groups of equipment slots in different UI screens?
For example several "upgrade slots" thats technicaly are equipment, but i dont want them to show on usual equipment page but in separate place. Experiment with Filters but not sucсesseful yet.
2. Can I use an offence skill from Global script triggered with other skill? In particular to execute several skills with script. I expect them to run one by one with there inner animations and effects but it didnt work correctly. There arent many settings there - all I can set is the hero (that is always set as "target" but I hope its the target just as a skill source) and the Skill ID.
3. Have problem with enemy entity collision that should enter combat but it doesnt - enemy chases hero but doesnt ever touch him (always stops in front of him).
Tried to choose "Ignore Entity collision" + "Register Ignored Collisions", different speed and delay combinations, Step toward hero path, different collisions types and sizes. All without success. If hero walks towards enemy then collision activates and combat starts, so its just entity movement problem. What can go wrong?
1. Can I use different groups of equipment slots in different UI screens?
For example several "upgrade slots" thats technicaly are equipment, but i dont want them to show on usual equipment page but in separate place. Experiment with Filters but not sucсesseful yet.
2. Can I use an offence skill from Global script triggered with other skill? In particular to execute several skills with script. I expect them to run one by one with there inner animations and effects but it didnt work correctly. There arent many settings there - all I can set is the hero (that is always set as "target" but I hope its the target just as a skill source) and the Skill ID.
3. Have problem with enemy entity collision that should enter combat but it doesnt - enemy chases hero but doesnt ever touch him (always stops in front of him).
Tried to choose "Ignore Entity collision" + "Register Ignored Collisions", different speed and delay combinations, Step toward hero path, different collisions types and sizes. All without success. If hero walks towards enemy then collision activates and combat starts, so its just entity movement problem. What can go wrong?