This is how I put videos and pre-rendered cutscene animations in my RPG Architect Game

Badgeblitz

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Hello, I am an animator and graphic artist making my own game in RPG Architect. Basically I draw my own animations and wanted to put them in-game as cutscenes. RPG architect can handle whole VIDEOS being uploaded to it, as selectable executables. There are just some specific steps that need to be followed.

If you want an advanced or "pre-rendered" cutscene, like for an anime cutscene, transformations or end stage goals (or even credits), you have to go download vcl. player from here RPG Architect Wiki | Reference / Video (rpg-architect.com)

First, go to "Convert/Save" in VCL, then select the file. Next, click the tiny wrench icon next to the file select box.

It's easy to convert your MP4 or (or other video file) to .ogg (make sure the actual file says .OGG, but there are hidden steps (make sure "THEORA is selected in the VIDEO OUTPUT TAB, and OGG/Encapsulation in the Encapsulation Tab.

Then you will want to go into RPG Architect, go to USER INTERFACE and created a templated list. Then in the Executable, you want to put these executables in this order. Otherwise RPG Architect will crash after you play it.

  1. "CLOSE MENU"
  2. "PLAY VIDEO" (Select the .OGG file you want to play from here. You MUST transport it to the directory, or RPG architect won't even detect it.
  3. Then "STOP VIDEO (All)
  4. and lastly, "OPEN MENU" (Select menu of your choosing. Preferably a "would you like to save your progress" screen
That's how I did it at least, but I am not an export. I just brute forced a solution with some guidance :)

If the software is crashing after you select the "play video" in engine, it means the .Ogg was an audio file, and you have to RECONVERT IT. There is a possibility that the file will be corrupted, so I recommend duplicating the original file just in case.

Edit: If anyone finds a faster or better way, let me know.

A good animation software I used is Krita, as it provides infinite layers and unlimited frame per second animations. Just make sure to save every 5 minutes.
 
Minor correction -- VLC, not VCL, in case anyone is looking for VCL on the web, haha.

Otherwise, great notes! Thank you for the post!
 
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